ERIK ADIGARD + CHRIS SALTER

••> PROJECT •••• SCENARIO ••> VIDEO ••> CREDITS••>> ENTER DUALTERM

Second Life views

1. When a visitor is standing in front of the kiosk display, he/she can see a 3D space in which a generic avatar is standing in front of a simulated replica of the kiosk. The visitor dons headphones and is immersed a parallel terminal constructed within the Second Life framework.

Sound from the actual acoustic environment is filtered in and processed in real time, instituting a strange and hybrid mix between the real and simulated acoustic experience of the terminal space.

By controlling the avatar, the visitor can move either to the right or left of the hall. On the right, one can hear loud sounds. On the left there is a quiet hush. In the middle, both sets of sounds are binaurally balanced.

> hi-res

2. Peering right, the avatar can see a crude photographic representation of the security gates. The details of the real terminal environment have been reduced so that one experiences the simulation as a tertiary copy of the real space; almost like a stage set.

> hi-res

3. An enlarged and recessed gate indicates an entry into a transparent balcony revealing that the simulated terminal is in fact, airborne. The sound becomes deafening as the real terminal sounds are altered, transformed and mixed with the complex sound environment contained within the space. As the avatar turns around this vertiginous space, sound swarms around it like boomerangs of intense noise. The avatar can move back out through a faint opening in the back wall.

> hi-res

4. The avatar leaves the balcony, its intense tidal wave of sound now receding into the background like faint mist. As the avatar walks toward the right end of the hall, the sonic intensity decreases, accompanied by a deeper, drone like rumble. The avatar notices that all of the exits in the terminal space are sealed. As the avatar nears the other end of the terminal space, it comes upon another simulacra: this time, of pictorial yet, almost transparent images of the actual hall.

The avatar now can pass through the layers of faint screens/images in order to suddenly emerge into a black void that suddenly surprises it with a magical night sky and hence, . Clouds and thick fogs randomly envelope and highlight the glass structure.

> hi-res

5. The avatar can pass through layers of screens to suddenly emerge on a transparent platform that reveals a night sky, hence revealing that the virtual terminal is airborne. Clouds randomly envelope and highlight the blackness.

> hi-res

6. When the avatar reaches the end of the platform and can go no further, it turns around from the edge in order to see, standing on the edge of the terminal, a giant flashing panel combined with colored screens that progressivley fill up the edge with the passing of hours and minutes. The screens mark the local time at Pearson Airport on an XY grid, as well as define the inner and outer spaces of DualTerm.

Second Life visitors may appear on the roof but can only enter DualTerm if they teleport.

The journey of the traveler’s and its avatar’s nears its end as all that is left is the mirage of the terminal and the meditative environment of airborne suspension.

> hi-res